Posts Tagged ‘gaming’

AT&T sets the standard for disruptive education innovation

July 2, 2012

Punch line: If corporations really want to make a difference in the American education system they need to rethink their philanthropic giving. By reallocating monies to initiatives such as gamification they can facilitate the foundational transformation that the education system truly needs.

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Excerpted from Fast Company Co.Exist: Big Corporations Can Disrupt Our Antiquated Education Model

AT&T recently announced that it had made one of its single largest grants ever to the small nonprofit GameDesk, a pioneer in game-based digital learning for at-risk kids.

The signal to educators, consumers, and legislators alike is that the company has a transformative role in the education arena.

Without question, this is a departure from the “tried and true,” philanthropic grant which … is not the disruptive or innovative approach that the education system needs. Unfortunately, most private investors–and educators–tend to be risk averse when it comes to investing significant dollars or time in disruptive approaches to teaching.

The kind of partner strategy we see from the AT&T/GameDesk partnership is exactly how senior leaders from Fortune 500 companies and their foundations need to be thinking …

Why? Because when it comes to the future of our children and country, taking a risk and investing in “game changing” technologies … sends a clear message to parents, consumers, students, and educators that the status quo must change.

Edited by JDC

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I’m not gaming, I’m helping fight HIV / AIDS …

April 3, 2012

TakeAway: South By South West Trend Alert: The use of gaming to leverage collective manpower to improve health, fundraise for charities, solve once unsolvable problems – such as, a retrovirus enzyme related to HIV / AIDS.

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Excerpted from psfk.com, “The Gaming-For-Good Trend [Need To Know: SXSWi]

…. Fueled by the ability to connect and gather players from across the world and motivate them to participate by injecting competitive aspects and rewards into structured play, games are growing up and being seen as agents of change.

The ability to scale enables these platforms to prompt positive action and overcome challenges on both an individual and societal level with implications for a growing number of areas from science and medicine to education and the environment.

Whether improving health, fundraising for charity or solving previously unsolvable problems, games are encouraging personal and social good …

Gamers Assist In Cracking The Aids Puzzle

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Fold.it is a web-based platform for collaborating on scientific research that allows gamers to compete against one another to design new proteins which could be used to help prevent or treat diseases like HIV/AIDS, Alzheimer’s and Cancer.

Developed by researchers at the US based University Of Washington, the platform asks online players to build 3D models of protein molecules online to earn points and status based off their problem solving abilities.

Researchers recently took advantage of the platform by inviting gamers to compete in configuring the structure of a retrovirus enzyme related to HIV/AIDS.

The resulting breakthrough in configuring the 3D structure of the protein in question took players just weeks though the puzzle had stumped scientists for years …

Edit by KJM

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